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Thread: Battle counter connections

  1. #1
    Blind Shooter phurst's Avatar
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    Default Battle counter connections

    Hi all, yes, I know there are a number of existing threads on battle counter connections, and I've read them, but am unfortunately still in need of help. I promise, I'm not a dumb person. I work in IT, so you'd think this would be pretty straightforward, but apparently not. Complicating the matter is the fact that I'm a vintage pachinko guy. I know virtually noting about modern machines, however one fell into my lap recently and I"m enjoying it enough that it'll find a spot in my game room. I recently picked up a battle counter for it, because who doesn't need more flashing lights, right? Anyway, I have zero clue how to connect it, even after reading several other threads multiple times. Power I get. It came with it's own 24v AC adapter. NO problems there. I can plug it in and it lights up and goes through tests or maybe it's just an odd attract mode, whatever, it seems to be working fine. There are many, many connections on the back. Some I can ignore I'm fairly certain, so I imagine I'll mostly be dealing with the ones that are two wire pairs. There are no corresponding ports on the back of the machine, just spring loaded wire connectors like you'd find on a speaker. So I assume that means I'll be snipping the connectors off the pairs that I want. If someone could help me figure out what pairs I need on the counter, and where they go on the machine, I would DEEPLY appreciate it.

    The machine in question is CR Hanafuda Story CR花札物語 from Heiwa.

    The Battle Counter is a Bigwooz.

    20240806_142942.jpg

    20240806_133217.jpg20240806_140404.jpgScreenshot_20240806_140118_Google.jpgScreenshot_20240806_140202_Google.jpgScreenshot_20240806_140344_Google.jpg

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    Blind Shooter phurst's Avatar
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    Default Re: Battle counter connections

    Oops, forgot this one.
    Screenshot_20240806_144654_Google.jpg

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter connections

    I have the diagram for something else in this frame. Will report back later as the kids are on the pc.

    But you want the 3 inputs.

    The outputs are through signals to addition lamps. The outer input/output can be configured with a remote. Like door open alarm.

    If its an Asahi One counters. You might also have 2 or 4 pin network comms connectors. Also 4 pin plig/socket for end of asile lighting.
    Last edited by Drunkenclam; 08-06-2024 at 04:11 PM.
    Ian #UKPachinko

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    Blind Shooter phurst's Avatar
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    Default Re: Battle counter connections

    Ok, I'm working my way through this. I have it narrowed down to these 3.

    Screenshot_20240806_161330_Google.jpg

    Shorting the Fixed Variable Input makes the lights flash.
    Shorting Start Contact Input makes the lights around the "call" and "data" buttons flash, and increments "Daily Cumulative Start".
    Shorting "Large Contact Point Input" increments the big number on the far left labeled "Highest Jackpot Continuation Combined".

    Now I just need to figure out where on the machine to connect them.

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter connections

    I have a PDF file of it. Just can't access it at the momenr
    Ian #UKPachinko

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter connections

    maison.jpg


    Start to 3
    Ootari large contact to 5
    high probabilty to 6
    Ian #UKPachinko

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  9. #7
    Blind Shooter phurst's Avatar
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    Default Re: Battle counter connections

    Thank you so much!

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