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Thread: Battle counter and Eva 5 question

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    Ensign Newton owennewton's Avatar
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    Default Battle counter and Eva 5 question

    I have a asahi miina 21E battle counter (from Arby) that I have had hooked to a Lumina framed game and I want to move it to my Eva 5. I know it hooks to the Lumina red-cn3 green-cn4 and yellow-cn5. Would anyone happen to know what terminals it would hook to on the Ceystella-Eva frame?
    the

    LLTR

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter and Eva 5 question

    Are the connections labelled. Can you post a picture of the terminals.
    Last edited by Drunkenclam; 01-20-2012 at 02:34 PM.
    Ian #UKPachinko

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    Ensign Newton owennewton's Avatar
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    Default Re: Battle counter and Eva 5 question

    I know red is spins on the counter, green is fever and yellow is high pob. mode. The connectors are not labeled anything other than cn1 - cn10 (only 8 on the Lumina) cn3 is spins (same as the Lumina) so I am going to hook it up the same way and see if it works with my next fever.
    the

    LLTR

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter and Eva 5 question

    It's the wrong. Company but Daichi ( think that's the name) have on their website guides for connecting to various machines on their website. Search online for PDF files with デー太郎5. I'm on iPhone at the moment. So if I find anything I'll let you know.
    ______________________________________________________
    Try this link

    大一電機産**式会社|デー太郎:デー太郎 配線資料
    Last edited by Drunkenclam; 01-20-2012 at 03:15 PM. Reason: Automerged Doublepost
    Ian #UKPachinko

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter and Eva 5 question

    Look under bisty ( ビスティ) all evangelions are there
    Ian #UKPachinko

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    Ensign Newton owennewton's Avatar
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    Default Re: Battle counter and Eva 5 question

    Thanks... now if I can figure it out
    cn1 pulses for every start pocket hit, cn2 pulses on every reach, cn3 pulses after every spin (red hooks to that) cn6 is fast time mode (yellow to it) cn 4, 5, 7 and 8 are all bonus round triggers so I guess I try it on 4 first. cn9 is door open and cr 10 is for won balls.

    Thank you very much for the link Clam, now to move the one connector and give it a shot.
    the

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter and Eva 5 question

    Can't be helped. According to maison ikkoku there are 6 ootari ouputs
    Ian #UKPachinko

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    Ensign Newton owennewton's Avatar
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    Default Re: Battle counter and Eva 5 question

    Quote Originally Posted by Drunkenclam View Post
    Can't be helped. According to maison ikkoku there are 6 ootari ouputs
    indeed!
    the

    LLTR

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    Fever Hunter mbodi's Avatar
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    Default Re: Battle counter and Eva 5 question

    Hey Hank
    PM me your e-mail address. I'll send you the bc wiring diagrams I have. Have them for several different frames. Maybe one of them might work or get you close.

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  13. #10
    Ensign Newton owennewton's Avatar
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    Default Re: Battle counter and Eva 5 question

    Just so it is in clear text for anyone searching in the future:
    connections for the Crystella and Eva 4-5 frames is.
    cn1 start pocket hits
    cn2 reaches
    cn3 spins
    cn4 all fever rounds
    cn5 bonus 2
    cn6 fast time mode (between odd number fevers and 100 spin round after even number fevers)
    cn7 bonus 4
    cn8 bonus 3
    cn9 door-frame open
    cn10 prize ball counter

    most battle counters would use cn3 for spin count, cn4 for fever and cn6 for fast spin (lighting)

    Thank you Clam and mbodi for the help
    the

    LLTR

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    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Battle counter and Eva 5 question

    I would check all your start pockets start get counted. On my star wars If I get a ball in the top start pocket above the screen. I get 3 balls and a reel spin, but the data counter doesn't increase. Also on cutie honey the tulip start pocket (4 balls under the main start pocket) also isn't connected to the counter, I had to put another lead on to the counter to get that to work.
    Ian #UKPachinko

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    Ensign Newton owennewton's Avatar
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    Default Re: Battle counter and Eva 5 question

    Quote Originally Posted by Drunkenclam View Post
    I would check all your start pockets start get counted. On my star wars If I get a ball in the top start pocket above the screen. I get 3 balls and a reel spin, but the data counter doesn't increase. Also on cutie honey the tulip start pocket (4 balls under the main start pocket) also isn't connected to the counter, I had to put another lead on to the counter to get that to work.
    cn1 counts all balls in the start pocket and the winged pocket but I wanted to count spins and not hits as that would inflate the number. cn3 pulses at the end of every spin and is not related to any one pocket. I think cn5 and cn7 trigger for 2 and 15 round fevers separately with 8 not used on this game (I would assume it is used on machines that also have 7 round fevers) while cn4 triggers on all bonus rounds.
    the

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    Super Turtle BigBearSteve's Avatar
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    Default Re: Battle counter and Eva 5 question

    I have mine conected to CN2, 7, and 8.

    Next time I fever, I will check CN4
    My favorite color is Ham

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    Default Re: Battle counter and Eva 5 question

    This is why I get scared if I get a Battle Counter with so many Frames and different counters I am afraid I would screw up yet again!
    I may not be the best guy, BUT I am not the bad guy!- Coop from Megas XLR

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    Ensign Newton owennewton's Avatar
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    Default Re: Battle counter and Eva 5 question

    it may just have multiple common outputs for extra lighting but the output listings I gave are translated from the factory sheets for eva 4 and 5
    the

    LLTR

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