So, now that I've purchased my first pachislo, the next question is: How the heck do you play this thing?

I did some research and found the machine's model number and then checked some websites for info. With the help of Google Translations I was able to get the following fascinating info:


Super Sato empty CY of reed
" It does, furthermore it is the ? ? - it is " with famous, you laugh, the reed ? of the talent (reality: The ?????) in the protagonist large the super Sato empty CY of the new stand ' reed ? which is selected ' it appears from the ???!
The reed ? ? in the Sato sky of the traveling Europe description which becomes also type name, the powerful opponent and the accident are gotten over and it has become the rice D story that toward the bonus aims.

Basic specification to become A type, the BIG of 2 types (normal, super) we to be on-board, super with big the large quantity acquisition one attacking 666 possible twin big type. In addition, super to it is promoted from normal when and, when the in normal big, you correctly interpret in intuition game of 3 ?, it is chance of being promoted! After the bonus ending the MT (the monkey time) it rushes.
In the knitting machine the character which adapts in traveling Europe description with the ?????????, it makes enjoy with various notices and production action including battle production.
In addition, production depending, because also degree of expectation differs, it cannot overlook all actions,!
The hail it is it is production
The design which remains corresponding part, the case where it comes off of course bonus decision (there are all bonus designs and a pattern which is sucked entirely,
Bird production
If with color of bird corresponding part (* white and black * & *?)
Muscle ? cloud production
With color of the cloud corresponding part (when it cannot ride the cloud, remote possibility
Battle production (from all chance eyes development)
If victory it does with grapple with the enemy ???, bonus decision!
Also the rear of the being defeated changing to the reed ?, it has, with news item re-battle!
MT (monkey time)
If 100% thrust after the BIG -> BIG if 35g and REG continuation guarantee
of 5g * As for the number of games in every frequency of bell formation in BIG 3g, 4g, 10G and extra.
* When the end in the JAC appears, 100G extra decision.
* When the BIG the in the MT is formed, super big decides.

So, basically, I know that the game is completely incomprehensible. I checked Big Bear's site for manuals for Sindbad Adventure, figuring the gameplay is liikely to be similar, but I'm unsure.

Does anyone who has Monkey Magic have any tips on how to play the game as far as bonus and side games? Does it even have any side games?