Quote Originally Posted by lotsoballs View Post
It’s an early modern pachinko, early 90s. (any pachinko after 1980 with an electric shooter is the modern era of pachinko)

What exactly is the mechanical issue?
Hey Lotsoballs, thanks!
Three things - I think they may be connected. Bear with me, I'm a beginner and it's hard to do over text haha

1. When you touch the grounding ring on the play knob, even without twisting the knob, it starts to fire. The spinning part of the knob has a little give so if you turn it counter-clockwise I hear the click (signifying I'm grounded) and it won't fire. How do I fix this 'give' and make the play knob less... 'touchy'.

2. The balls have started to fire -towards- the plexi, so half of the time the balls will go off the rails before making it half way up the initial curve of the rail.

3. The "Strong or Weak" dial seems a bit off. I'm assuming the (強左 ⬅️ 押 ➡️ 右弱) dial should normally be positioned where the 押 is pointing to 12 (if it were on a clock, relative to the top of the machine). The 押 is currently pointing to about 10.

Thoughts?