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Thread: Daiichi Escape - My first modern pachinko

  1. #61
    Fever Hunter topper's Avatar
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    Default Re: Daiichi Escape - My first modern pachinko

    That video is super helpful! So getting a ball through one of the "start" pockets triggers the chance counter, but doesn't do anything until after a fever round? Or is it just that in that particular video they didn't score a lucky number until after the fever round?

    I'm planning on taking it apart enough to get a look at the digital displays. I'm hoping there's an easy fix for them. And I guess I'll decide what to do from there. Doesn't sound like it's worth sinking any money into it if it needs parts. I don't really have room for this cabinet. And if I'm not in love with it, I can't see making room. But we'll see.

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  3. #62
    Tokie Owens Trol's Avatar
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    Default Re: Daiichi Escape - My first modern pachinko

    I had the same shooter issue with my early modern Sankyo, having to touch the metal on the cabinet.
    I had to adjust a pot, which is on the pcb near the shooter motor.
    I think I can see yours , below the motor on the right side next to the plugs. Looks like a tiny blue phillips screw.
    Try turning that, 1/16th turn at a time and test. Make sure to mark how it’s set right now, so you can turn it back in case it isn’t working.

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  5. #63
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    Default Re: Daiichi Escape - My first modern pachinko

    Thanks I'll try that!

    In the meantime... THE DISPLAYS ARE ALL WORKING!

    I took the cell apart down to the PCBs the displays are mounted on. I hit every connector with a shot of electrical contact cleaner, put it all back together making sure the connections were snug, and BINGO!

    I also managed to score a "lucky" number and saw the tulip do its open/close thing. So I think this puppy is ready to party.

    Last edited by topper; 11-16-2019 at 09:03 PM.

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  7. #64
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    Default Re: Daiichi Escape - My first modern pachinko

    Quote Originally Posted by Trol View Post
    I had the same shooter issue with my early modern Sankyo, having to touch the metal on the cabinet.
    I had to adjust a pot, which is on the pcb near the shooter motor.
    I think I can see yours , below the motor on the right side next to the plugs. Looks like a tiny blue phillips screw.
    Is this what you're talking about? If this once had a screw, it's gone now.
    15739979605320.jpg

    I'm OK with bypassing the touch control. It doesn't seem to change gameplay at all.

  8. #65
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    Default Re: Daiichi Escape - My first modern pachinko

    Quote Originally Posted by topper View Post
    Is this what you're talking about? If this once had a screw, it's gone now.
    15739979605320.jpg
    Oh wait, maybe that IS the screw? I couldn't see it with my eye (even with my reading glasses) but in the picture I can see the cross marks of the phillips head. I'll have to try that when I get home.

  9. #66
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    Default Re: Daiichi Escape - My first modern pachinko

    Quote Originally Posted by Trol View Post
    I had the same shooter issue with my early modern Sankyo, having to touch the metal on the cabinet.
    I had to adjust a pot, which is on the pcb near the shooter motor.
    I think I can see yours , below the motor on the right side next to the plugs. Looks like a tiny blue phillips screw.
    Try turning that, 1/16th turn at a time and test. Make sure to mark how it’s set right now, so you can turn it back in case it isn’t working.
    Trol for the win!! A slight turn of that screw clockwise and my "grounding issue" was solved. I guess that's some sort of sensitivity control for the touch sensor?

    Anyway, I undid my jerry-rig fix. This machine is ready to play! Or sell... still haven't decided.

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