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Thread: Excellent example of a Kenrimono Game

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    Gibisans - Japan West compirate's Avatar
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    Default Excellent example of a Kenrimono Game

    https://www.youtube.com/watch?v=7GYg6CSbClo

    Kenrimono games are 'rights' games, where the balls have to go into certain pockets in a certain order to get the most out of them.

    In this game, a ball has to go down the top center into the center where it starts a digital display to 'spin'. If three characters line up, a tulip on the left side opens for a while (so many seconds or until a ball enters, which ever comes first). The ball passes through the tulip to a rotating wheel. There are three notches on the wheel, only one of which will grant you the 'right' to continue. When this happens, you have to get a ball on top of the rotating wheel on the right side of the playfield. Some games make it difficult for a ball to stay on top of the wheel until the notch comes around, you have to be careful and stop firing long enough so you don't knock it off. This specific game seems to be a little easier. Once the ball is picked up by the notch, a pair of hanemono style wings below the center open and your bonus round begins. After the round you must place another ball on the right rotating wheel to proceed to the next round. This cycle continues until the bonus is over.
    The stop button on the shooter knob is used a lot on these games because it is a waste of balls to just fire away while you have to wait for a wheel to come around where you want it.
    These games are part luck and part skill and timing. You want to fire at the left tulip before it closes, but after the last 'short' notch has gone by. On games with a less 'locked in' right wheel, the ball is easily knocked off while your shooting at the bonus area, although if you don't get all the balls in the bonus area during a round and the right wheel picks up a ball early, the round is shorter - you miss some of your win.

    人生は恐れなければ、とても素晴らしいものなんだよ。
    人生に必要なもの。それは勇気と想像力、そして少しのお金だ。

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