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Thread: Vocabulary - Part 2?

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    Blind Shooter bobandyo's Avatar
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    Default Vocabulary - Part 2?

    I read vocabulary part 1 (sticky) which was informative about describing/defining the elements of the playfield. It iindicated that there would be a "Vocabulary part 2" thread describing game play terminology which i have not see. Does it exist?

    If not, I would be curious to see some write-up. In particular, The following come to mind: "Reach", "Fever", "Power Flash", "Battle Counters".

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    Last edited by bobandyo; 02-23-2012 at 07:00 PM.

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    Pachi Puro Moparformances's Avatar
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    Default Re: Vocabulary - Part 2?

    Power Flash

    3982.jpgChina man Machine

    Power flash .jpgThunderbird Machine

    YouTube Vid
    http://www.youtube.com/watch?v=Og-3K...E585B4F8410B78
    Never Doubt that a small group of thoughtful, .......... /........ If your not going to stand behind our troops
    ...committed people can change the world. ............. /.................Please, Please stand in front of them
    .....Indeed, it is the only thing that ever has............./
    .........................................Margaret Mead

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    Kungishi candyflip's Avatar
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    Default Re: Vocabulary - Part 2?

    Reach - a mode a pachinko machine enters that signals a particular 'jackpot' *might* be about to occur. Reaches are usually accompanied by more lights, more noise and different tunes as the machine signals the player that a possible jackpot is on the way. A Reach may occur many times before a jackpot actually occurs.

    Fever - a term coined by Sankyo for some of their early 1980's machines, it refers to the jackpot and the big payout a machine is able to make. If the correct sequence for that particular machine is reached by the player, the machine enters 'Fever' Mode and the machine begins paying out its pre-determined jackpot.

    Battle Counters
    - found on the top of each machine in pachinko parlors, these digital displays track statistics on the machines payouts (Fevers/jackpots), Reaches and other important individual information. As the ethos around playing a pachinko machine is often seen as a 'battle' or 'war' by the Japanese, these counters track those player v machine movements, and are considered then as Battle Counters.
    There is always another machine around the corner...

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