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Thread: Sanyo White Super Sea Story Ball Shooter In-op

  1. #21
    Pachi Puro Moparformances's Avatar
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    Default Re: Sanyo White Super Sea Story Ball Shooter In-op

    Never Doubt that a small group of thoughtful, .......... /........ If your not going to stand behind our troops
    ...committed people can change the world. ............. /.................Please, Please stand in front of them
    .....Indeed, it is the only thing that ever has............./
    .........................................Margaret Mead

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  3. #22
    Tokie Owens orsonandshiris's Avatar
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    Default Re: Sanyo White Super Sea Story Ball Shooter In-op

    Drumroll please...

    Its fixed!!!

    Thanks for all who helped I appreciate your time. It was a two hour trek (there and back, plus looking for it in the store), and only a 2 second replacement. Go figure.

    Now I just need more balls, ball return, bigger reward tray holder, and Dave's CR reader/emulator. What a hobby I have stumbled upon.

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  5. #23
    Master Inventor daverob's Avatar
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    Default Re: Sanyo White Super Sea Story Ball Shooter In-op

    Quote Originally Posted by Drunkenclam View Post
    But daverob says its either 10A or 15A fuse.
    The 10 or 15A fuse will be the main fuse for the machine, if this one is blown, nothing at all will work, no lights, no LCD.

    The dongle fuse is always a T1A 5x20mm fuse this is a 1A (one amp) time delay (slow blow) fuse, and definitely not 7A. It's likely that you have misread the rating on the fuse as 7A is not a commonly available value for these fuses. If it really is 7A then someone else must have misread the value on the original fuse and found a 7A fuse to replace it with. If a 7A fuse has blown in this position, the old dongle must be seriously broken!

    If you've already gone and bought some replacement fuses that are a higher value than 1A, then they should be ok for a quick test just to make sure the new dongle works, but they should be replaced as soon as possible with the correct value. If the shooter handle still doesn't work with another fuse fitted, stop testing and unplug the machine until you have the correct 1A fuse, and I wouldn't recommend leaving the machine unattended with an incorrect fuse fitted either.
    Last edited by daverob; 07-10-2010 at 11:59 PM.

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  7. #24
    Tokie Owens orsonandshiris's Avatar
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    Unhappy Re: Sanyo White Super Sea Story Ball Shooter In-op

    Oh no!!! Another two hour trek for a 1A fuse? Well, I better get the wife off the machine

    Thanks anyways for the news.

  8. #25
    Master Inventor daverob's Avatar
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    Default Re: Sanyo White Super Sea Story Ball Shooter In-op

    Quote Originally Posted by orsonandshiris View Post
    Oh no!!! Another two hour trek for a 1A fuse? Well, I better get the wife off the machine
    If the shooter handle is working ok, then I wouldn't be too concerned about the wrong value fuse. Just pick up some 1A fuses next time you're passing the store, and replace it as soon as you've got the correct value to hand.

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  10. #26
    I was thrown out of Top Gear Drunkenclam's Avatar
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    Default Re: Sanyo White Super Sea Story Ball Shooter In-op

    1A is a common rating, Radioshack do them

    1.0A 250V 5x20mm Slow-Blow Glass Fuse (4-Pack) - RadioShack.com

  11. #27
    Tokie Owens orsonandshiris's Avatar
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    Default Re: Sanyo White Super Sea Story Ball Shooter In-op

    Ok another drumroll please...

    IT is fixed!!!

    This time with the correct 1A 5x20mm slow blow fuse purchased at radio shack of the good recomendation (much shorter trip)

    Thank you all for your support and help!!

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