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    Blind Shooter Random_Hajile's Avatar
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    Default Re: Battle counter PC version

    So far the software stores the information for the machines. They're represented in a list box on the left of the window and also a cover-flow style interface with pictures of the machines for quick recognition.

    The offline buffer is a great idea. I tried to implement it, but it seemed to hate me... I'll take another look into it as it would be useful. The RAM on the chips doesn't seem to be sufficient to store the data, though... I will rack my brains on it and do my best before the final revision, though.

    The software currently stores daily statistics (for the whole day), details of BBs/jackpots with exact time of it along with tokens/balls out during the round, tokens/balls between rounds, hopper tracking (providing you know how many tokens/balls you put in...), synchronisation with the PBSCentral system is also working so there is online back-up of information. It's a bit basic at the moment, but at least the software is communicating with the CMS, which is a good thing.

    Things I'm working on at the moment on the software side are slump charts, report creation and a few other little tweaks on what is already there.

    Keep the suggestions coming! Want to make this the greatest system available!

    NOTE: I'm back in the UK next week to run full tests with my pachislots. Unfortunately I don't have any pachinkos. But it's not too difficult to adapt current code to handle other machine types. ;-)
    May the 4th be with you!
    Pachi Systems Inc. - Why not?
    Pachi Battle System - Hardware complete!

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