Hanemono (hane
means "wing," and
as a suffix, mono means "type")
is the easiest to play.This type of
machine has a central scoring slot with wing-like appendages
which
momentarily open once when a ball is shot into one of the
two "One"
pockets and twice when a ball enters the "Two" pocket. While the
wings are open (a very short time), a ball must enter the wings and go
to the center. A wheel or other mechanical devise will have a "V" on or
near it. If the ball enters this, a bonus occurs. Some
machines have a variable number of rounds possible during a bonus
(3,9,15), randomly determined by the internal computer.
During play of the bonus, a ball must enter the 'V' slot each
round or the bonus will end. In hanemono, the placement of
the pins remains a factor in
winning.They are less expensive to play because they
are less risky,
but the wins are less spectacular.
Deji-Pachi (a contraction of the
katakana rendering of "digital pachinko")
refers to a type of machine in
which the payoffs are controlled by a computer--hence the name.
Deji-pachi
machines feature an LED or LCD display in the center,
activated when a
ball
enters a particular slot. The central display usually
resembles the
drums
on a slot machine. On deji-pachi machines, placement of
pins is of less
consequence than on a hanemono machine. When the central
display shows
7-7-7,
or some other winning combination, a pay-off sequence known
as a
"fever"
begins, and these machines are sometimes referred to as
fiiba type. Odd numbers, usually red (111,333,555,777,999) are better
than even numbers (222.444.666.888). If a bonus occurs with
an even number, your chance of another bonus afterwards increases 10
fold (example - 319:1 - 31.9:1). If the next bonus is odd,
this continues, potentially for a long time. If an even bonus occurs,
you usually go right back to normal play after the bonus.
Kenrimono (kenri
means
"right/claim/privilege," and mono means "type")
machines are for
serious gambler-types. The name is a reference to certain
"rights"
which accrue in the course of play. Success on a kenrimono
machine
requires a detailed knowledge of these "rights" and how to
take
advantage of them. With one model of kenrimono, the player
has a 1 in
300 chance of winning; however, just one win will up the rate ten
times
(to 1 in 30), and can garner between 800 and 6,500 balls.
After the
player gets one win, all balls have to be aimed at a specific spot on
the right side of the machine. Players are often seen
sitting at these
machines with several buckets of balls, usually a sure sign
they are
out to make money. Players can win big but also lose big at these
machines. Beginners beware!!