Pachinko Machine Types


Hanemono (hane means "wing," and as a suffix, mono means "type")
is the easiest to play.This type of machine has a central scoring slot with wing-like appendages  which momentarily open once when a ball is shot into one of the two "One" pockets  and twice when a ball enters the "Two" pocket. While the wings are open (a very short time), a ball must enter the wings and go to the center. A wheel or other mechanical devise will have a "V" on or near it. If the ball enters this, a bonus occurs. Some machines have a variable number of rounds possible during a bonus (3,9,15), randomly determined by the internal computer. During play of the bonus, a ball must enter the 'V' slot each round or the bonus will end. In hanemono, the placement of the pins remains a factor in winning.They are less expensive to play  because they are less risky, but the wins are less spectacular.


Deji-Pachi (a contraction of the katakana rendering of "digital pachinko")
refers to a type of machine
in which the payoffs are controlled by a computer--hence the name. Deji-pachi machines feature an LED or LCD display in the center, activated when a ball enters a particular slot. The central display usually resembles the drums on a slot machine. On deji-pachi machines, placement of pins is of less consequence than on a hanemono machine. When the central display shows 7-7-7, or some other winning combination, a pay-off sequence known as a "fever" begins, and these machines are sometimes referred to as fiiba type. Odd numbers, usually red (111,333,555,777,999) are better than even numbers (222.444.666.888). If a bonus occurs with an even number, your chance of another bonus afterwards increases 10 fold (example - 319:1 - 31.9:1). If the next bonus is odd, this continues, potentially for a long time. If an even bonus occurs, you usually go right back to normal play after the bonus.


Kenrimono (kenri means "right/claim/privilege," and mono means "type")
machines are for serious gambler-types.
The name is a reference to certain "rights" which accrue in the course of play.  Success on a kenrimono machine requires a detailed knowledge of these "rights" and how to take advantage of them. With one model of kenrimono, the player has a 1 in 300 chance of winning; however,  just one win will up the rate ten times (to 1 in 30), and can garner between 800 and 6,500 balls. After the player gets one win, all balls have to be aimed at a specific spot on the right side of the machine.  Players are often seen sitting at these machines with several buckets of balls, usually a sure sign they are out to make money. Players can win big but also lose big at these machines. Beginners beware!!