Pachinko History
Pachinko - Japan's National Pastime
Adapted from a feature story by
Elizabeth Kiritani
Every morning
the same scene repeats
itself from big cities to small villages all across Japan: men, and an
occasional woman, lining up for the 10 AM opening of their
favorite
pachinko parlor. The early birds have much to gain, because if they get
to one of the good machines they can earn the equivalent of an entire
day's salary, and sometimes a lot more.
Pachinko is the
most popular leisure activity
in Japan, and for some it is much more than mere recreation. Between 40
and
50 million people--roughly a quarter of the population--play pachinko
at
least occasionally, and as many as 30 million are avid players. For
many the
garish neon signs, harsh bright lights and military-style marching
music at
the parlors produce a hypnotic effect that temporarily relieves the
various stresses of their lives. Although the gambling aspect--the
chance to win a
quick return on a small "investment"--is an undeniable part of the
appeal for all players, for a smaller number of pachinko professionals
(called pachi-puro), the game can actually yield sizable earnings.
This
parlor in Tokyo's Shinjuku district features
the quiet, refined exterior typically
associated
with pachinko.
The game itself
is fairly
straightforward. Customers pay for a supply of steel balls about 3/8"
in diameter which are placed into a tray and automatically propelled
into the machine by turning a dial handle. The old-style machines which
used a thumb-operated flipper to propel the balls are now obsolete.
Modeled after an early 20th century American pinball game called
Corinthian (Korinto Gemu, first imported into Japan in the 1920s), the
machine has been tilted vertically so that the seated customer can play
the game and view the action with minimal effort. The
balls shoot up and then cascade downward through a maze of pins toward
a
number of open slots. When a ball goes into a scoring slot, the machine
pays
off--with more balls. If any balls are left at the end of a session,
the
player takes them back to the counter where they are counted by
machine. The player then receives a slip with the amount of the
winnings printed on
it, and the slip can be exchanged for prizes.
The prizes given by the parlors
themselves are legal and consist mostly of items like crackers, pickled
plums, cigarettes or candy, although some parlors offer a much wider
range of household products and even home electronics. Virtually all
pachinko parlors also award "special" prizes that can be exchanged for
cash. These cash payoffs are not legal, and almost always involve
underworld sources, but arrests or legal action are practically unheard
of.
When a pachinko parlor customer
opts for
a "special" prize, he or she must take that prize elsewhere to receive
the cash payoff. Because the cash payoffs are illegal, they cannot take
place openly within the parlor itself. Typically customers are directed
to back-alley locations where they make the exchange through what often
is literally a hole in the wall.
The party on the other side of the
hole
in the wall (you will rarely see anything more than a hand when you
make the exchange) is a kind of sub-contractor who dispenses cash for
the special prizes and then sells the prizes back to the pachinko
parlor with a fixed margin added on. Thus, the qualifications for
operating this kind of exchange business are a certain amount of
operating capital and a willingness to engage in an activity which is,
strictly speaking, illegal. Special prizes are typically items such as
bars of plastic with fake pearls embedded in them or flat "gold bars,"
although these change periodically and seem to vary by geographical
region.
An entire peripheral industry has
grown
up to serve hard-core players' unquenchable drive to win. There are a
host of specialty pachinko magazines (a recent trip to the Kinokuniya
Bookstore in Shinjuku, one of Tokyo's largest, turned up 17 different
magazines on the newsstand), and even schools teaching the latest on
how to beat new machines. If you're interested in reading about
pachinko, however, be forewarned that the magazines also feature lurid
pictures of nearly nude women, mostly in ads for various types of
"escort services."
Pachinko Hardware
Pachinko machines cost about 150,000 yen, and
parlor owners usually buy them outright. Even a small parlor will have
at least 100 to choose from. Larger parlors house 500 or more.
Although variations abound, and terminology
seems to vary somewhat, there are three main types of pachinko machine:
Hanemono, Deji-Pachi and Kenrimono.
Hanemono (hane means "wing," and
as a suffix, mono means "type") is the easiest to play. This type of
machine has a central scoring slot with wing-like appendages which
momentarily open under certain conditions, allowing balls to enter more
easily. In hanemono, the placement of the pins remains a factor in
winning. They are less expensive to play because they are less risky,
but the wins are less spectacular.
Deji-Pachi (a contraction of the
katakana rendering of "digital pachinko") refers to a type of machine
in
which the payoffs are controlled by a computer--hence the name.
Deji-pachi
machines feature an LED or LCD display in the center, activated when a
ball
enters a particular slot. The central display usually resembles the
drums
on a slot machine, but pachi-suro, or "pachinko slots" are a different
category altogether (see below). On deji-pachi machines, placement of
pins is of less
consequence than on a hanemono machine. When the central display shows
7-7-7,
or some other winning combination, a pay-off sequence known as a
"fever"
begins, and these machines are sometimes referred to as fiiba type.
Kenrimono (kenri
means
"right/claim/privilege," and mono means "type") machines are for
serious gambler-types. The name is a reference to certain "rights"
which accrue in the course of play. Success on a kenrimono machine
requires a detailed knowledge of these "rights" and how to take
advantage of them. With one model of kenrimono, the player has a 1 in
300 chance of winning; however, just one win will up the rate ten times
(to 1 in 30), and can garner between 800 and 6,500 balls. After the
player gets one win, all balls have to be aimed at a specific spot on
the right side of the machine. Players are often seen sitting at these
machines with several buckets of balls, usually a sure sign they are
out to make money. Players can win big but also lose big at these
machines. Beginners beware!!
A popular recent entry in the pachinko parlors
are
the pachi-suro machines (a contraction of the katakana rendering of
"pachinko-slot"). These are essentially just slot machines which use
tokens rather than real coins. The tokens can be traded for prizes just
like pachinko balls.
Picking a Winner
In the older pre-electronic days, the
positioning
of the inochi no kugi (the "life pins" positioned immediately above the
scoring slots) was the tip-off for a hot machine, and parlors
re-positioned pins after closing for the night. With the advent of
electronic circuits that control
wins, the pin connoisseur has been left in the dust. Pins are generally
repositioned
to increase the number of wins only when a new parlor opens or an old
parlor
reopens with new machines, in hopes that customers who win big will
come
back for more.
Although pin positions now have
little
meaning, players still line up in the mornings. Mr. Nakamura Kinzo, a
52-year-old Tokyo restaurant owner and self-styled "pachinko pro,"
explains that "the electronic circuits are altered only once every
three or four days. Serious players will be in the parlor at closing
time checking out which machines are ringing up big wins. Those are the
machines they make a beeline for the next morning. Especially if they
are kenrimono machines, they'll give spectacular wins. Forget about the
pins..."
Even though much of the technique
has
been taken out of the game, Mr. Nakamura is unconcerned. What's
important, he says, are the cash payoffs. "If it weren't for the
payoffs, I wouldn't bother to play. It'd be just like a video game. Why
waste your money on nothing?"
On his best day Mr. Nakamura says he made
92,000 yen ($836) in three hours, starting out with just 3,000 yen. On
his worst, he lost 55,000 yen ($500) in about the same period of time.
His favorite machine is the hanemono type. "Hanemono is fun," he says.
"The trouble is you can't find them much anymore. There is less of a
risk and you can play longer. Neighborhood parlors are best. Here in
Sendagi, we can play four machines at the same time. Other places won't
let you do that."
The current economic hard times may
be
the pachinko parlor's best friend. At a time when people are cutting
corners and are worried about the economy, pachinko pulsates with neon
promise. Says Mr. Nakamura, "With only 3,000 yen, it IS possible to
make 100,000 yen (about $900). With the economy the way it is and my
own business down, I don't want to waste my money on a movie or a night
out. But pachinko, that's different -- today just might be my lucky
day!"
High-tech Pachinko Wars
Now that computers and other sophisticated
electronics are used to control machine payoffs, truly enterprising
players must become high-tech buffs in order to keep up.
Last year the high-tech pachinko
wars
made headlines all across Japan. Pitted against each other in this
struggle are the parlor owner and the serious recreational or
professional player. Both are trying to manipulate the programming of
the machines that determines the percentage of wins, a percentage which
is set by law. Pachinko pros scour Akihabara and other electronics
meccas in search of electronic play enhancers--altered walkie-talkies,
short wave gadgets and the like, which are supposed to trick pachinko
machines. These devices cost between one and seven thousand dollars.
High-tech pachinko hustlers hope to walk in with electronic gadgets
shoved up their sleeves, confuse machines into spewing out a cascade of
shiny balls and then slip out without ever being detected.
Faced with intense competition all
over
the country, parlor owners have been accused of tampering with win
ratios so that on slow afternoons there will be fewer wins and on busy
days there will be proportionally more. The idea is that payoffs are
more conspicuous on busy days, providing a kind of in-house advertising
that will entice customers to come back to spend their time and money.
Underworld Ties
The underworld is extensively involved in the
pachinko industry, which makes an inviting target because of the large
number
of cash transactions. The practice of under-reporting pachinko revenues
is well known, and was even a focus of a popular movie by Juzo Itami,
Marusa no Onna (A Taxing Woman, 1987), about a diligent investigator
for the Japanese IRS. Despite some recent moves to tighten control over
the industry and a few high-profile tax evasion prosecutions, there is
a long-standing pattern of public and official indifference to the
industry's underworld ties, as well as tolerance for the accompanying
illegal activities.
Changing Times
Like many long-established sports and
recreational pursuits, pachinko is experiencing an erosion in its base
of support as Japanese lifestyles and leisure habits change. The
entertainment industry has grown and developed, and people have many
more ways to spend their free time than in the past. Pachinko must now
contend with a variety of competitors, including karaoke, home videos,
compact discs, wide-screen TVs and computer video
games, just to name a few. The industry is doing all it can to stir up
interest
and bring in new customers, but many parlors are uneasy about the
future,
and some are in a state of near-panic.
One strategy has been to court a
new
segment of the adult population--women (it is illegal for children
under age 18 to play). Pachinko has traditionally been a male form of
recreation, and it
suffers from a rather grubby image. The stereotypical pachinko player
is
a man staring vacantly at the machine, cigarette dangling from his
mouth, mindlessly shooting balls for hours on end. Of course there have
always been some female pachinko players. In fact, Doi Takako, the
former head of the Social Democratic Party and current Speaker of the
Diet, is a self-professed fan. Nevertheless, the seedy image of
pachinko has kept many women away in the past.
Some parlors have responded by
improving
their furnishings and facilities, many of which are nothing short of
luxurious. A number of parlors now offer free coffee, video screens and
miniature TVs attached to pachinko machines. A few have even abandoned
the once-obligatory marching music in favor of other forms of
background music.
Parlors are starting to establish
special women's sections and offer such upscale prizes as Gucci bags,
hoping to give the game a loftier image. Some parlors even provide
refrigerators so housewives can stow their groceries when they stop on
the way home from shopping. Many now hold "Ladies' Days" which seem to
be quite popular, even though the
only incentive is that the women have the parlor to themselves--men are
excluded on those days.
In some ways pachinko is a noisy
incongruity, a curious counterpoint to a normally peaceful,
group-oriented society like Japan. Players sit alone surrounded by
harsh lighting and ear-shattering music. Yet despite a few signs of
weakness, pachinko is so well established that it seems sure to stay
one of Japan's favorite leisure pursuits for many years to come.
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